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1. Cynos, Jump bridges, and moar! - in Ships and Modules [original thread]
You are correct about the black ops bridge; it's just the ships that can use a cov ops cloak. I think it's the same list of ships that can create the covert cyno, with the possible exception of the blockade runner (in addition to Artemis' list, s...
- by Mr Krosis - at 2009.06.17 23:16:00
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2. Cynos, Jump bridges, and moar! - in Ships and Modules [original thread]
Originally by: Eighties Special I've tried searching through the forums a bit, but it hasn't really helped, so I thought I would turn to the intelligent and charmingly handsome folks of the forums here for explanations.. I really don't ge...
- by Mr Krosis - at 2009.06.17 23:04:00
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3. Drone Rigs - in Ships and Modules [original thread]
Originally by: UMEE negative. thats what omnidirectionals are for. Omnidirectionals are stacking penalized. If you want to hit out to 150km+ with sentries, you need scope chips.
- by Mr Krosis - at 2009.06.17 22:42:00
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4. Drone Rigs - in Ships and Modules [original thread]
Originally by: Trustworthy Joe Originally by: Forlani Tristania If you are mining in Empire, and aren't too worried about roaming gankers, Drone Mining Augmentor rigs add a little bit more ore to the pot overall. I have no idea how...
- by Mr Krosis - at 2009.06.17 22:12:00
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5. How is jamming strength calculated? - in Ships and Modules [original thread]
Edited by: Mr Krosis on 17/06/2009 22:08:34 2) is correct. Stacking penalty applies to SDA modules, rigs, and the info ganglink only. Overheating used to be in the penalty stack as well but I have a feeling they changed this with the recent E...
- by Mr Krosis - at 2009.06.17 22:08:00
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6. Drone Nav Computer - in Ships and Modules [original thread]
It is really 25% to MWD speed for all drone sizes per module. Stacking penalty applies. -- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge.
- by Mr Krosis - at 2009.06.17 00:59:00
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7. Armored Warfare Links still broken? - in Ships and Modules [original thread]
Originally by: Kaileen Starsong Originally by: Mr Krosis Squad Commander 1 (SC1) gets bonuses from SC1 ONLY, not FC or WC1 . I know this bug-feature has caused numerous "why aren't I getting bonuses" questions among colleagues o...
- by Mr Krosis - at 2009.06.16 07:18:00
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8. Targeting speed - in Ships and Modules [original thread]
The thread you linked doesn't actually show the correct formula anywhere. The correct formula is: (40000 / ScanRes) / (asinh(SigRadius) ^ 2) Online calculator available here: http://www.thehumblecrew.org/tools/targeting.pl Discussion and expe...
- by Mr Krosis - at 2009.06.16 06:58:00
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9. Armored Warfare Links still broken? - in Ships and Modules [original thread]
Edited by: Mr Krosis on 15/06/2009 09:09:32 A possible issue you might be running into is that Commanders only receive their own bonuses. So with the following fleet: FC -WC1 --SC1 ---SM1 ---SM2 --SC2 etc etc Squad Member 1 (SM1) gets bonuse...
- by Mr Krosis - at 2009.06.15 09:07:00
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10. DD Proof Geddon: do I fail or is it something I don;t know - in Ships and Modules [original thread]
It looks like he was using his character based on the number quoted. The total damage done is also a bit confusing. The KM says 30,571 damage done. I'll assume you at least have hull upgrades V and mechanic V if you're using T2 EANMs. Even with s...
- by Mr Krosis - at 2009.06.08 22:01:00
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11. Sentry drones - in Ships and Modules [original thread]
Quote: is there other differences etc. Garde = Highest damage, shortest range, best tracking Bouncer = Second highest damage, longest range, worst tracking Curator = Second lowest damage, medium range, medium tracking Warden = Lowest dama...
- by Mr Krosis - at 2009.05.30 09:33:00
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12. To Golem or not to Golem? Experienced Pilots Opinions Required - in Ships and Modules [original thread]
One of the things that frustrated me about mission running with a golem, is the inconsistency of the damage. Yeah I *can* kill a cruiser with one volley. Yeah I *can* kill a lightweight BS with 3 volleys. Does it happen all the time? Not at all. ...
- by Mr Krosis - at 2009.05.28 22:04:00
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13. How do people get the Vagabond to these insane speeds? - in Ships and Modules [original thread]
Drop the rep and DC for a nano and another OD and you're up to like 3.2+ km/s. Add a command ship and you're up to 4+ km/s. Overheat your MWD and you're up to almost 6 km/s. 4 ODs would probably get you close to 7. -- Mr Krosis The greatest obst...
- by Mr Krosis - at 2009.05.25 19:37:00
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14. Capacitor Booster charges - in Ships and Modules [original thread]
Originally by: Lord Zarcam But reading this, if I understand this right, is by using smaller charges the effects of the booster last longer when under multiple neut attack? I'll give you an example. Lets say I'm in a passively/buffer ta...
- by Mr Krosis - at 2009.05.17 21:34:00
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15. How would 4x T2 heavies + 1x Webber drone do in overall? - in Ships and Modules [original thread]
In missions it is very possible for frigs to outrun heavies depending on the drones you use and rats you encounter. So if they are in fact getting too far away from your heavies that can be a problem. If they are in range of their target, you won...
- by Mr Krosis - at 2009.02.13 14:38:00
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16. Anathema - in Ships and Modules [original thread]
The Anathema is the coolest looking covops in the game, don't you dare change it. (unless you bring back the Maulus hull Helios... with 3 high slots) -- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowle...
- by Mr Krosis - at 2009.02.13 06:40:00
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17. Piloting a cap ship without www.eve-icsc.com - in Ships and Modules [original thread]
EVEMap is an OpenGL Java app that has some nice jump planning features. -- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge.
- by Mr Krosis - at 2009.02.12 01:52:00
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18. Covert jump portal generation specifics - in Ships and Modules [original thread]
That's pretty much right although it should work with normal cynos as well. Step 3 also can not happen until the bridge has gone down (can't jump while bridge is up).
- by Mr Krosis - at 2009.02.11 06:06:00
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19. Lost SP with T3 Ships - in Ships and Modules [original thread]
In an interview in the latest tournament coverage, hammerhead (I think) said when you died in a t3 ship, you would loose one level from one t3 skill (the highest one I think) He also said they are all rank 1 skills, so at worst its 3-7 days worth...
- by Mr Krosis - at 2009.02.08 22:05:00
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20. Moros QR - in Ships and Modules [original thread]
Originally by: Jason Marshall Originally by: Artemis Rose Get a hull buffer tank, load up the sensor boosters and find a nice station to camp. what are the capital size weapons going to track? If you're camping a station in a...
- by Mr Krosis - at 2009.02.08 07:05:00
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